I’m taking a possibly permanent hiatus from TheOSRPodcast. My original plan was to do this podcast as well as a few other podcasts on different RPGs I enjoyed, such as Shadowrun and Mindjammer. This was, I’m afraid, Incredibly ambitious for a full time father and full time returning student to manage. In truth I’ll only, likely, be able to manage a single monthly gaming podcast for the time being. All the posts here have been migrated to the new podcast, and a new episode is already up. Thank you for listening, I have no clue how many did as my host doesn’t provide analytics, but if it was more than Zero I really appreciate your time and hope you’ll follow me over at CapheindPlays. Thank you.
Sorry about the breathing, i’m using phone/desktop mics and haven’t worked out a fix yet. If you know of an easy fix let me know. also I’m moving to Tuesday releases for my sanity.
In this episode I read The Abominations of Yondo by Clark Ashton Smith, give a little commentary, and rant/rave about language in Role Playing Games. Included below are the Language Rules I’ve worked up, these are preliminary house rules so be gentile. Also let me know what you think of the story, this may be something I do as a regular thing if people like having Public Domain Appendix N Short Stories Read to them.
Terry Jones Medieval Lives, The Monk. I can’t recommend the series enough for game-able historical material.
One of the first Dragon Magazine issues I actually picked up was issue 247, It had rules for a new Jack-Of-All-Trades “Taltos” class, an article detailing Rakasta subspecies for Mystara, and an article called “Give them Pidgins” which gave languages a little more depth.
========== HouseRules ==========
AD&D 2nd Edition and Adventurer Conqueror King both use proficiency as a way to customize your character, and in both cases they are few and hard won. Learning an entire language to the level of basic competency as allowed by your intelligence score requires one Proficiency slot after you’ve taken any bonus languages you are entitled to due to class or intelligence. A language can be natural, constructed, or a creole composed of several languages spoken in a given area, additionally languages may be spoken, or signed.
When first learning a language a Character can elect to learn a pidgin form of the language. A player can take up to 1/2 their intelligence score (rounded down) in pidgins. A pidgin consists of an A language they are learning, and a B language they already know. When communicating under stress, or anything but the most rudimentary information, with a person speaking the Pidgin, or a person speaking a creole of the A and B languages, they make an 9+ throw, if the being with whom they wish to communicate only knows the A language then its an 11+ throw.
Just as with a pidgin a character may attempt communication with another character who speaks a related language on an 9+ throw if its just another dialect and a 11+ throw if its a related but distinct language.
We talk about Politics in RPGs all the time, so why not faith as it applies to fantasy (or even scifi) world creation? Most of the time we create plenty of gods, but not religions for those gods to inhabit. This long rambling podcast is sort of a dissertation on the why and how of creating fully formed fantasy faiths. I also talk about the religions I’ve been working on for my Sanja Valley setting. I”ve returned to the hour long format, and I have another project that should drop on this podcast in the next month or so. Thanks for listening.
Petty Gods, a really awesome collection of Lesser Gods, I contributed Neco!
The original book of AD&D Gods.
Some Random Generators for names, structres, etc.
Some details on how Roman Religion actually worked
Hello, so this is a short one, I’m thinking I’ll switch to doing two 30-min podcasts a month. The new format should fit in better with my schedule while giving more regular content to anyone actually listening. Let me know what you think below.
Anyway, this podcast is on PBM or Play By Message gaming. It is a broad overview of Play By Mail, Play By Email, and Play By Post gaming, something I’ve turned to as a practical solution to actually running a game within my time constraints. Here are some links to sites I discuss in the episode.
Still working on my interview skills, this one is a bit of a rambler. Detailed discussion of his game, Low Fantasy Gaming, is interspersed with talk about the weather and issues I had recording across time zones with Glynn. The interview with Glynn, of Monkey Blood Designs, won’t be making it to the podcast as the audio is unrecoverable.
Even though I’m really enjoying the interviews I’ll be posting a regular episode by the first which will discuss PBEM/PBP gaming, specifically because I just started a PBP game over on Google Plus. I may do a few more interviews next month if time allows though, as I really enjoy them, and I think the additional content can only be a help to the podcast. Thanks for listening.
Fired up Google Hangouts and did an interview with Denis McCarthy
the creator of stock fantasy art for old school Roleplaying games on Drive Thru RPG
Featured heavily in John Stater’s Blood and Treasure and his Nod zine.
He just did some work for Blueholme Journeymanne,
You can see more of his work at
I sat down and spoke with Mark Chance of Spes Magna games over the phone. We talked about his background, his work, and roleplaying in general. I want to think him for being on the show, especially since its still a work in progress. I used Anchor.fm to do the interview, and I really liked it so I’ll likely do so going forward.
Ever since I stumbled onto Adventurer Conqueror King I’ve been a bit of a fanboy. Its like they took everything that was awesome about Basic and eXpert, tossed in a couple of good ideas from Advanced, and then worked out all the math to reverse engineer everything. So sorry if it sounds like I’m rambling about the best thing ever. At the end I also propose an interesting Game of Thrones style setting based in Irish Mytho-History.
I recently did three interviews, well four but one turned out unusable, so in addition to the actual “Episode” at the beginning of the week I’ll be releasing 1hr-ish interviews with interesting OSR people throughout the month. I’m really enjoying my “interviews” but they are more like extended chats, so in future months I may release more often but have many of those episodes be with a guest. Its a process of evolution, as they are released please let me know what you think.
Autarch.co home of the Adventurer Conqueror King System
Adventurer Conqueror King on RPG.Drivethrustuff.com
This definition is permanently housed HERE
OSR = Old School Renaissance
RPG = Roleplaying Game
So what is the OSR? After all, a podcast dedicated to the OSR should have a decent definition of the OSR right? Well I don’t, nobody does, or rather everybody does. If you ask 15 people in the OSR what the OSR actually is you’ll get 25 definitions in return. Some people cut it off at early D&D, some set the cutoff at AD&D, some people people say that and the retro-clones, some count DCC some don’t. For me…
I’m not sure. Here is the working definition I’ll be using for this podcast until someone shows me a better one. I worked this out after watching an argument between The RPG Pundit and Venger Satanis, so most of it is actually a reworking of the Pundits “waves” of the OSR.
the Original Dungeons and Dragons system, from its roots as a supplement to Chainmail all the way to the splat-book laden days of Advanced Dungeons and Dragons 2nd edition. Also counting systems based on or inspired by early D&D, systems like Tunnels and Trolls, Metamorphosis Alpha, Boot Hill, Starships and Spacemen, and some versions of Hackmaster
Other early RPGs, mostly from the 70’s, petering off in the 80’s, and mostly dying back by the 90’s. This would include things like Traveller, Pacesetter, Runequest, and Talislanta, but not systems like GURPS… Star Wars D6 I’m on the fence about, but I’d lean No.
the retro-clones, Any game system which is essentially a polished up copy of early D&D designed to facilitate new published material for the old games. This would include Swords and Wizardry, Labyrinth Lord, OSRIC, and Delving Deeper.
Games which riff off the rules of OSR 0 games, rule tweaks, house-rules, and the like. Examples would include Dungeon Crawl Classics, Adventurer Conqueror King, Blood and Treasure, and Lamentations of the Flame Princess.
Games who’s rules are within the range of OSR 1 or 2 with setting specific tweaks, but who reshape these rules to cover setting ideas not common to early D&D, things like Arrows of Indra, and Spears of Dawn, or Machinations of the Space Princess.
Pretty much all the kinds of modifications present in OSR 1, 2, and 2.5, but performed on OSR 0.5 games. So Retro-clones, Rule Tweaks, and Completely new setting concepts for games like Traveller… which could even include something as out there as the Traveller edition of Mindjammer depending on how consistent you find newer editions of Traveller as being.
OSR 4 includes games which are not part of the OSR Category or Genre, but rather the OSR as a movement. Games which show alot of OSR influences without being OSR would be considered a part of this. This is the category I intend to talk about the least in the podcast, but I may mention it from time to time, or do the occasional interview about it, but only to show the wider influence the OSR is having on Gaming in general.
Nothing too new here I just re-edited the three short podcasts I’ve made into a single long-format podcast with segments. This podcast goes into depth on getting your game up and running inspired by “Odyssey: The Complete Guide to Campaign Prep”, a discussion of the two main OSR systems for running Star Trek, and some plot hooks for space sci-fi games involving colony ships. Next month I’ll be tackling the Adventurer Conqueror King Roleplaying Game, as well as a Setting Idea I have for it. Please subscribe to get further episodes. Thanks