Ep 5, Languages, Pidgins, and Clark Ashton smith

Sorry about the breathing, i’m using phone/desktop mics and haven’t worked out a fix yet. If you know of an easy fix let me know. also I’m moving to Tuesday releases for my sanity.

In this episode I read The Abominations of Yondo by Clark Ashton Smith, give a little commentary, and rant/rave about language in Role Playing Games. Included below are the Language Rules I’ve worked up, these are preliminary house rules so be gentile. Also let me know what you think of the story, this may be something I do as a regular thing if people like having Public Domain Appendix N Short Stories Read to them.

Terry Jones Medieval Lives, The Monk. ┬á I can’t recommend the series enough for game-able historical material.

Tolkien on how awesome Esperanto is! Tolkien on how terrible Esperanto is! Also if you want to play D&D in Esperanto let me know ­čÖé Or in ASL for that matter.

One of the first Dragon Magazine issues I actually picked up was issue 247, It had rules for a new Jack-Of-All-Trades “Taltos” class, an article detailing Rakasta subspecies for Mystara, and an article called “Give them Pidgins” which gave languages a little more depth.

========== HouseRules ==========


AD&D 2nd Edition and Adventurer Conqueror King both use proficiency as a way to customize your character, and in both cases they are few and hard won. Learning an entire language to the level of basic competency as allowed by your intelligence score requires one Proficiency slot after you’ve taken any bonus languages you are entitled to due to class or intelligence. A language can be natural, constructed, or a creole composed of several languages spoken in a given area, additionally languages may be spoken, or signed.


When first learning a language a Character can elect to learn a pidgin form of the language. A player can take up to 1/2 their intelligence score (rounded down) in pidgins. A pidgin consists of an A language they are learning, and a B language they already know. When communicating under stress, or anything but the most rudimentary information, with a person speaking the Pidgin, or a person speaking a creole of the A and B languages, they make an 9+ throw, if the being with whom they wish to communicate only knows the A language then its an 11+ throw.

Related Languages

Just as with a pidgin a character may attempt communication with another character who speaks a related language on an 9+ throw if its just another dialect and a 11+ throw if its a related but distinct language.

Sign Language


Ep 4, Religion in RPGs

We talk about Politics in RPGs all the time, so why not faith as it applies to fantasy (or even scifi) world creation? Most of the time we create plenty of gods, but not religions for those gods to inhabit. This long rambling podcast is sort of a dissertation on the why and how of creating fully formed fantasy faiths. I also talk about the religions I’ve been working on for my Sanja Valley setting. I”ve returned to the hour long format, and I have another project that should drop on this podcast in the next month or so. Thanks for listening.

Petty Gods, a really awesome collection of Lesser Gods, I contributed Neco!

The original book of AD&D Gods.

Some Random Generators for names, structres, etc.

Some details on how Roman Religion actually worked

Ep 3, Play By Message Gaming

Hello, so this is a short one, I’m thinking I’ll switch to doing two 30-min podcasts a month. The new format should fit in better with my schedule while giving more regular content to anyone actually listening. Let me know what you think below.

Anyway, this podcast is on PBM or Play By Message gaming. It is a broad overview of Play By Mail, Play By Email, and Play By Post gaming, something I’ve turned to as a practical solution to actually running a game within my time constraints. Here are some links to sites I discuss in the episode.




Interview with Steve Grodzicki

Still working on my interview skills, this one is a bit of a rambler. Detailed discussion of his game, Low Fantasy Gaming, is interspersed with talk about the weather and issues I had recording across time zones with Glynn. The interview with Glynn, of Monkey Blood Designs, won’t be making it to the podcast as the audio is unrecoverable.

Even though I’m really enjoying the interviews I’ll be posting a regular episode by the first which will discuss PBEM/PBP gaming, specifically because I just started a PBP game over on Google Plus. I may do a few more interviews next month if time allows though, as I really enjoy them, and I think the additional content can only be a help to the podcast. Thanks for listening.

Interview with Denis McCarthy

Fired up Google Hangouts and did an interview with Denis McCarthy
the creator of stock fantasy art for old school Roleplaying games on Drive Thru RPG
Featured heavily in John Stater’s Blood and Treasure and his Nod zine.

He just did some work for Blueholme Journeymanne,

You can see more of his work at




Ep:000 Hello World.

So this is my pre-inagural episode. I initially chose to go with the name “OSR in SpaAacE” and was going to focus on Science Fiction role-playing games focused on the Old School Renaissance. I have since decided to do longer monthly episodes covering a variety of OSR content. I’m posting these three Podcasts here as a “how it was” kinda thing, but I’ll be re-editing these into a first episode for the new show. Enjoy!
OSR in SpaAacE on Archive.org